Rabu, 27 November 2013

How are these ds games?

portable hard drive reviews uk on Seagate FreeAgent XTreme External Hard Drive
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Hey


I need a review on these games
1. Skate it
2. skate 2
3.shaun white snowboarding

Are they good games?
Are the graphics good?
Are they games that people can actually beat or are they extremely hard?



Answer
The skateboarding genre might have started with many contenders, but when the dust settled you pretty much had one choice: Tony Hawk or nothing. And it's been that way for more than half a decade. Last year, however, Electronic Arts decided we've had enough of the same ol' Tony Hawk Neversoft design and developed an ingenious skateboarding "simulation" called Skate for the Xbox 360 and PlayStation 3. The way the designers made you work for basic skateboarding maneuvers gave a sense of satisfaction when you successfully complete it. Skate was good. And you know what happens with successful games, right? They get sequels, and more importantly, they get ported to the handheld. Skate It isn't exactly a port of the original game, but it is a conversion of the unique experience in a stylus driven design. The DS game is incredibly ambitious and is also a lot of fun. It's just a little too rough around the edges to give it high praise.

The Nintendo DS game lifts the same title as the Wii game released day and date, but the portable version doesn't really share a whole lot beyond the core concept of skateboarding and offering a unique way of controlling your skateboarder. In fact the DS game feels a little more along the lines of the original skate does, as there are many similarities to the locations and challenges from the console original in the portable rendition.

Skate It's development duties fell upon Electronic Arts' dependable DS team over in the UK: Exient. With the company already working on top handheld projects like Madden, FIFA, Need for Speed, and Tiger Woods, it's not surprising to see that the studio was put to the task of bringing the ambitious skateboarding design to the dual-screen handheld. And for the most part, the team got it down. Not only is the 3D tech solid with open environments, detailed visuals, and realistic skateboarder animations, but the game feels right in controls, too.



Touch screen control is a little overwhelming at first, but you'll get the hang of it.

Performing skateboarding maneuvers is handled entirely on the touchscreen with handwriting and flicking gestures taking the place of the analog trick stick of the Xbox 360 and PlayStation 3 game. The lower screen has an image of a skateboard which is used as a sort of guide to let you know an Ollie from a Nollie -- by default it's displayed at an angle, but you can orient the controls to be straight up and down if that fits your fancy. Flicking from the bottom up performs an Ollie (a nose-up jump), top to bottom a Nollie (a tail-up jump). Skewing the angle causes a kickflip, and adding a bit more curve or angle points will add more flair to the move. The game has dozens of moves to master, and luckily the in-game trick list does a great job showing the exact drawing points to do with the stylus in order to pull them off. Combining those moves with a left/right on the D-pad will add the 180/360s, and a shoulder button will include a grab to the performed move.

If it sounds a little intimidating, don't worry: it is. This game isn't easy: just like the console game the DS version is actually enormously challenging but it's also amazingly satisfying due to its complexity. Skateboarding isn't an easy sport to pick up and play, and Skate It does a great job representing the sport in a game that has a learning curve to match. But once you get it, there's almost no going back to the alternative; Tony Hawk, you had your day in the sun, but we've had our fill of auto-combos and grinds that can go on forever. The Nintendo DS game is a little more forgiving than the console versions, but that may be due to technological restrictions than actual, intentional design choice. Grind rails are a little more magnetic than in other Skate games -- it's not quite as automatic as Tony Hawk because you still have to have an accurate jump move towards the rail you want to boardslide.

This is not my review for Skate it. But this is the best I can get you xD

can i build my custom PC in virtually any case?




prop


I was instructed by a video guide to use the NZXT Source 210 USB 3.0 Mid Tower Chassis with 1x 120/140mm Fan, but as I am making a gaming PC I would like a better case that looks better also. could I use cases like a http://www.amazon.co.uk/BitFenix-Prodigy-Mini-ITX-Geh%C3%A4use-Netzteil/dp/B008BZYJ6W/ref=sr_1_1?ie=UTF8&qid=1378489628&sr=8-1&keywords=BitFenix+Mini-ITX+Tower+Case+Arctic+White+BFC-PRO-300-WWXKW-RP , CiT Vantage Type-R Gaming Case with HD Audio, 4 Fans, Card Reader and No PSU - Black or a http://www.amazon.co.uk/Cooler-Master-RC-430-KWN1-Elite-Window/dp/B003OEDJTI/ref=sr_1_14?ie=UTF8&qid=1378489755&sr=8-14&keywords=gaming+pc+case any help much appreciateded and basically I want to know if it will still fit the same :)


Answer
The quality of a case is overrated. I built my first gaming machine in a case that cost $20. In hindsight I consider it a mistake because the included fans were REALLY noisy, but it didn't affect the performance of the computer. The only time the case becomes a question mark is if it uses an ITX motherboard, like your BitFenix Prodigy, but it sounds like it will work just fine. The hard drive cage can be removed so you can fit a big graphics card inside. I use an XFX Radeon HD 7850 2GB. It's a MASSIVE card, but one of the reviews for the case on Newegg specifically mentions that card fitting in the case. But if you do go with the BitFenix make sure to keep an eye on the temperature in the case. It might work just fine with the two included fans, but the product description mentions watercooling features quite a bit, as does the review that mentioned the 7850. If your system overheats then you might need to consider watercooling.

The second case looks plenty big enough, just not quite as portable as the first.




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Title Post: How are these ds games?
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